While its library was left wanting, initially it still won the favor of numerous early adopters, but marketing the service proved to be tricky for Google since hardcore gamers already had widely available platforms. It was a service geared towards offering 4K 60fps gaming to those without a console or a PC. Google also entered the fray with Stadia in 2019. Of course, Microsoft wasn't the only player in the cloud gaming space during this time. RELATED: Phil Spencer Speaks on the Progress of Xbox's Streaming Device The Stadia Effect By October 2022, Xbox Game Pass cloud gaming was announced for the Meta Quest 2. So far, it supports PC, Xbox consoles, Android, iOS, and Sony's DualShock controllers. While cloud gaming continues to be a niche area, part of the appeal of Microsoft's service is its widespread availability to a plethora of devices and platforms. The service went on beta in the same year and was eventually included as a free add-on to Xbox Game Pass Ultimate subscribers. The company first teased xCloud back during E3 2018 before showcasing the service in action a year later by running Forza Horizon 4 on a phone connected to a wireless Xbox controller. It's an indication that Microsoft is likely placing its bets on streaming and the industry appears to have taken notice. While Xbox's cloud gaming might not draw the numbers like Game Pass, the service has seen an active push from the tech giant recently. But now another Microsoft service appears to be pushing other industry players to move in a similar direction. Its Xbox Game Pass streaming service in particular has been a hit since its launch in 2017 and has prompted other gaming companies to replicate the same model in some form. Microsoft has made some notable strides with Xbox over the past few years.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |